资源列表
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
KinectApiDemo
- This the program content for Start Here! Learn the Kinect API -This is the program content for Start Here! Learn the Kinect API
ShaderX.-.Vertex.and.Pixel.Sha
- 着色器语言编程的最经典书籍shader.x,Shader programming language classic books shader.x
ShaderX1
- ShaderX系列从书的第一本,是讲解Shader的入门好书,其中也不乏颇为精深的内容.-ShaderX1
LuaFramework_UGUI-1.0.5
- tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes. It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the bi
Idle_Motions
- 游戏编程精粹6,图形学部分角色真实的静止动作合成,对入门的游戏开发者很有帮助.
Visual_CPPGame_Development_Notes
- 此资料为VC++和DirectX书籍相关笔记,有近三十个详细实例,有重要参考价值。-This information for VC++ and DirectX books notes, nearly thirty detailed examples of important reference value.
Chap9
- 有理B样条,NURBS样条曲线曲面的计算,包括控制顶点的反算-nurbs curve
Tut05_Textures
- 计算机图形学,用d3d编写的纹理贴图,源码vs2017可用(Computer graphics, textures written in D3D, source code vs2017 available)
3DSLoader
- 实时图形课程设计,有3D文件读取,天空盒子,场景漫游-Real-time graphic design courses, there are 3D file read, the sky box, scene roaming
TressFX11_v2.0
- TressFX11_v2.0 AMD 的毛发渲染系统,在古墓丽影里面有使用到,非常的知名-TressFX11_v2.0 AMD hair rendering system, the Tomb Raider there to use, very well-known
3D-Reconstruction.
- 择了一种速度、特征点数量和精度都比较好的组合方案:FAST角点检测算法+sift特征描述子+FLANN(Fast Library for Approximate Nearest Neighbors) 匹配算法。-Choose a speed and precision of the number of feature points are relatively good combination scheme: FAST corner detection algorithm+sift featur