资源列表
osgOK
- 将osg基本功能写到一个程序里,是很好的OSG入门资料。平台vs2010,osg2.9.9版本。-osg practice
uniTUIO
- unity结合TUIO协议,实现多点触摸(Unity combined with TUIO protocol to achieve Multitouch)
xuanran
- 基于GPU实现的对三维模型卡通渲染,比普通渲染提速了10 -With GPU-accelerated DirectX to achieve three-dimensional model based on cartoon rendering, first download and install DirectX SDK (November 2007)
Normal
- 利用三角面片算法,生成点的法线信息,以库的形式发布,基于DX9.-Use of triangular facets algorithm to generate the normal point of information in the form of database publishing, based on DX9.
human-virtual
- 3dmax 人体模型的文件,可直接用程序打开大读取文件内容。-3Dmax human virtual file
Terrain
- 地形ROMA算法改进,对大规模地形数据特别有效-terrain ROMA algorithm improvements to the large-scale topographic data particularly effective
Programing3_part2_2014-25159
- bezer curve 鼠标交互 四个控制点 OBB AABB 包围盒-this is bezer curve mouse interface 4 control points OBB AABB box
ply_data_file
- ply格式三维点云数据,有多个点云数据模型,用于点云数据处理及显示-ply 3D data file
lasReader
- qt osg C++ 实现读取点云数据,点云类的设计值得阅读-qt and osg Read the point cloud data,The design of the point cloud class is worth reading
DX-MFC-football
- 用DX和MFC写的一个三维足球场,需要有d3d9.h,d3dx9.h等DirectX环境。-DX and MFC write a three-dimensional football field, you need to d3d9.h, d3dx9.h DirectX environment.
Engine
- DirectX 11关于纹理的绘制 提供一个DXUT框架,在此基础上 将功能按类划分,方便读者在框架上继续进行后续工作-Teach you how to draw Texture in DirectX11
Maya_files
- 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in