资源列表
TerrainHillshading
- 实现了MFC下OpenGL环境的设置,非模式对话框,DEM高程数据读取,鼠标滚轮控制放大缩小-MFC achieved under the OpenGL environment settings, non-modal dialog, DEM elevation data to read, the mouse wheel control the zoom
Panoview
- 全景图显示与交互,并根据图像经纬度调用google map API显示图像地理位置的地图,界面为宽屏模式。- Panorama display and interaction, and latitude and longitude according to the image called google map API to display images location map interface for the widescreen mode.
XNALearning
- 这是一个基于XNA的3D引擎实例,我已经完成了Lua脚本的导出以及地图接口之类的工作,只需要您自行抽象就可以制作FPS。-This is a 3D engine based on XNA instance, I have completed the Lua scr ipt to export map interface like work, only need your own abstract can create FPS.
Display3dRMX
- Project Example with GTK graphical user interface, which include a 3D enviroment to make some test (import pointcloud, stl, generating geometries...etc)
OpenGUI_src_0.8.zip
- OpenGUI 一个用于3D环境的界面库,支持Ogre,opengl等。,OpenGUI
50842922D
- 3ds max 入门学习教程,希望可以与大家交流交流-learning guide, we hope to share with the exchange
Skyline3D2DTest
- 使用skyline + arcgis 进行同屏3D、2D同步显示,刷新。可以加载skyline工程,Arcgis mxd文件。-Using skyline+ arcgis to display skyline project and arcgis mxd map file
Ogre-Robot-shadow-light-plane
- 自己用OGRE+VS2010+VC++编写的简单的3D场景,场景中有三排机器人,其中有两个是被缩放后的。有地平面,有光源,有阴影。-Own use OGRE+ VS2010+ VC++ to write a simple 3D scene, the scene there are three rows of robots, two of which are being scaled. There is a ground plane, there is light, there is shadow
Simple-Waypoint-System
- Unity3D 简单路径系统,得再unityd引擎中才可运行-Unity3D simple path system, the engine must be run again unityd
3D-game-development-base-and-source
- 3D游戏开发基础教程及源码 (基础入门和进阶)-3D game development and the fundamentals of basic and advanced source
3DGame
- 一些DirectX 9.0的入门级的开发实例
3DGame
- 这是一本Direct3D的入门教程,由翁云兵老师编写。特别适合初学者使用,当然对那些高手也可以当做手册来用-This is a tutorial introduction to Direct3D by Weng Yunbing teacher preparation. Particularly suitable for beginners, of course, those who master the manual can also be used as