资源列表
Matlab_STC
- 3维人脸识别跟踪,有光照,面部附加物,以及场景变化-Three-dimensional face recognition tracking, additional lighting and scene changes
SJJ_Cube
- 一个D3d的完整实例,实现彩色方块的移植。适于在VC++平台是实现-A complete example of D3d achieve color box transplant. Suitable for the VC++ platform is to achieve
gameDemo
- 使用OpenGL的开发库,在VC上运行的一款类似暗黑破坏神游戏DEMO,包括全部源码文件,适合研究OpenGL的游戏开发-Use OpenGL development libraries, running on the VC a similar Diablo Diablo game the DEMO, including all source files, suitable for the study of OpenGL game development
postprocess
- Post process with irrlicht Engine
rasteroid3.1
- opengles 的开发包,里面附有详细的例子,适合opengles 新手学习~-opengles the development package, which is accompanied by a detailed example, the suitable opengles novice learning ~
3D_stereo
- 包含双目摄像机标定,棋盘图像矫正,立体像对校正,立体匹配,三维重建模块。然后用OpenGL显示重建效果,并可以通过键盘方向键旋转。-Including binocular camera calibration, board image correction, stereo image pair correction, stereo matching, 3D reconstruction module. And then use the OpenGL to display the reconstr
PhillipsOcean
- Unity C# implementation of phillips spectrum ocean waves on the cpu
water-opengl
- 基于C++,opengl的3d水波编程,自动生成纹理,或者通过给定纹理,达到逼真效果。-Based on C++, opengl 3d wave of programming, automatically generate textures, or by a given texture, to achieve realistic results.
8
- Pov ray 编程 画了一个书桌 适合初学者-Pov ray programming painted a desk for beginners
RayCasterCode基于光线投射算法的体绘制基数的应用
- 本代码是基于光线投射算法的体绘制基数的应用,其中包括KDTREE等加速算法。-This code is based on ray casting volume rendering algorithm for the application base, including KDTREE other acceleration algorithms.
TP3
- a program while we use the ple algorithme
3DpointREG-V3
- 基于ICP的 3D 点云拼接,main.m是主程序-Based on ICP' s 3D point clouds registration, main.m is the main program