资源列表
LuaFramework_UGUI-1.0.5
- tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes. It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the bi
ShaderX1
- ShaderX系列从书的第一本,是讲解Shader的入门好书,其中也不乏颇为精深的内容.-ShaderX1
ShaderX.-.Vertex.and.Pixel.Sha
- 着色器语言编程的最经典书籍shader.x,Shader programming language classic books shader.x
KinectApiDemo
- This the program content for Start Here! Learn the Kinect API -This is the program content for Start Here! Learn the Kinect API
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
snow
- 一个directx9写的非常漂亮的场景,源码和资源
3DSPFile
- 学习3ds格式文件的一个简单的例程,供初学者参考和学习之用。-Learning 3ds file format, a simple routine for beginners reference and learning.
Directx
- Directx的库文件和头文件,对于未安装Directx8.0的编程者有用-Directx library and header files, useful for not installed Directx8.0 of programming
CodeProjectRar
- codeprojection网站下载的多个实例。包含opengl例子(C++/c#)。-codeprojection download multiple instances. Contains opengl examples (C++/c#).
OceanSurfaceEffects_Pro
- C# implementation for Unity Pro of ocean renderer based on tessendorfs fft waves
著名的NEHE OPENGL
- 著名的NEHE OPENGL的QT版本,非常经典,3D图像和QT学习必备源码。值得新手学习。
MESH--SIMPLE
- 可以简化obj,ply等三维模型,1:在VC++2008上运行oglpemsh.dsw 文件 2:选择要简化的模型,eg:huge_bunny.ply 3:选择简化 -Mesh Simplification Viewer This program implements four different mesh simplification algorithms. After loading a mesh, the user can easily remove triangl